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  • Exploring Playable Cities
    Anton Nijholt
    978-981-13-9765-3
    2020
    Edition 1
    • Includes chapters on location-based entertainment and games, game-based and public sharing of affective experiences, and game-based social services
    • Addresses outdoor play for children in natural environments, what can be learned from traditional play, and how biodiversity awareness can be enhanced in urban environments, not only for children
    • Critically reviews commercial playable city initiatives; the McDonaldization, the Disneyization, the gamification, and the privatization of public spaces; and the Googleization of smart city services

    €300

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