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United Nations Sustainable Development Goals (SDGs)
Top books for working towards the SDGs, hand-selected by Springer Nature editors
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Using Games to Activate and Train InnovatorsYukio Ohsawa; Yoko Nishihara978-3-642-25480-22012 Edition 1
- The first book presenting components and the overall process of Innovators’ Marketplace, a powerful and enjoyable process for innovation
- Real cases are shown, so that practitioners can learn how they can execute the process for their business
- Components of Innovators’ Marketplace, e.g., tools for data visualization, effects of criticism, and underlying philosophies for innovation, are shown which are in themselves useful for discovering useful ideas in business
- Easy guidance about original games (mentioned above in 3.12) with numerous illustrations and pictures
- Experimental results shown as evidences of the effects of the methods
- Includes supplementary material: sn.pub/extras
€180