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  • Nigel Calder; Kevin Larkin; Nathalie Sinclair
    978-3-319-90179-4
    2018
    Edition 1
    • Examines new processes and learning that are afforded by mobile technologies, including apps that have screen-casting and augmented reality features
    • Considers the use, quality and impact of mathematics apps and games
    • Draws upon international research on the use of mobile technologies in a diverse range of educative settings
    • Fills the gap in the literature on the use of mobile technologies in the teaching and learning of mathematics

    €280

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