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  • Anna Petrasova; Brendan Harmon; Vaclav Petras; Payam Tabrizian; Helena Mitasova
    978-3-319-89303-7
    2018
    Edition 2
    • The first book to introduce a tangible interface for geospatial analysis and simulations
    • Includes a new chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic rendering of modeled landscape in Blender, an open source 3D modeling and rendering engine
    • Explains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printing, and how to interact with these models with near-real-time feedback on resulting processes and analyses
    • Teaches readers how to build their own Tangible Landscape system with free and open source software, and how to use it as a platform for developing new applications
    • Provides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails and more
    • Introduces 3D rendering with geospatial data using Blender and generating realistic landscapes for immersive virtual environment, coupled with tangible interaction
    €240 €216
    10% OFF

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