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  • Noor Shaker; Julian Togelius; Mark J. Nelson
    978-3-319-42716-4
    2016
    Edition 1
    • Procedural Content Generation (PCG) in games is the automatic or computer-assisted generation of content such as levels, landscapes, items, rules, and quests
    • Content class- and industry-tested by leading game developers
    • Hot topic in game development and development and academic game research
    • Includes supplementary material: sn.pub/extras

    €419

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