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  • Cross-Generational and Age-Oriented Topics
    Margarida Romero; Kimberly Sawchuk; Josep Blat; Sergio Sayago; Hubert Ouellet
    978-3-319-41797-4
    2017
    Edition 1
    • Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthood
    • Details state of the art methodologies for age-specific game design, development, implementation and assessment
    • Includes case studies where DGBL has been designed and implemented across the lifespan and across generations
    • Includes supplementary material: sn.pub/extras
    €200 €180
    10% OFF

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