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Theory and PraxisKostas Karpouzis; Georgios N. Yannakakis978-3-319-41316-72016 Edition 1
- Explores theory and practice on how to induce, measure and utilise emotion in gaming environments
- Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
- Includes examples and proposed techniques used to adapt games to player emotion and experience
- Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications
- Includes supplementary material: sn.pub/extras
€280 €25210% OFF