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  • Kathryn E. Merrick
    978-3-319-33459-2
    2016
    Edition 1
    • Focuses on three influential cognitive motives: achievement, affiliation, and power motivation
    • Addresses practical issues for defining games, mini-games and in-game scenarios for virtual worlds
    • Useful for game programmers and artificial intelligence researchers
    • Includes supplementary material: sn.pub/extras

    €180

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