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  • Exploring Old Computer Games
    John Aycock
    978-3-319-30004-7
    2016
    Edition 1
    • The only book of its kind broadly examining retrogame implementation and its modern applications
    • Real examples widely drawn from over 100 games spanning twenty years and a variety of computing platforms and game genres
    • Useful reading for practicing computer scientists and engineers to understand in a compelling way about computer system constraints and how they can be handled

    €280

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