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  • Innovating Learning Through Play and Technology
    Muralidhar Kurni; Ramesh Krishnamaneni; Srinivasa K.G.
    978-3-032-04718-2
    2026
    Edition 1
    • Connects gamification with inclusive pedagogy, motivation science, and interdisciplinary learning approaches
    • Offers future-facing strategies for workforce training, team building, and global gamified innovation ecosystems
    • Applies gamification to agile, cybersecurity, and AI-driven software development for tech skill acceleration

    €260

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