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  • Tanja Kojić
    978-3-031-75530-9
    2025
    Edition 1
    • Examines the latest in virtual reality technology and how it can be made more enjoyable and realistic
    • Presents eight user studies and real-world examples, providing an analysis of the elements that influence UX in VR
    • Provides ready-to-use design recommendations, with suggestions for VR game development, design, and application

    €200

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