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  • The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
    978-3-031-54475-0
    2024
    Edition 2
    • Explores the latest ideas in game developments, and introduces novel and challenging topics
    • Provides a systematic analysis of augmented reality games in education, healthcare, medicine, and art
    • Assists a conceptual and critical understanding of augmented reality games as a novel type of serious and fun games

    €360

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