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  • Community in Performance, Gaming, and the Arts
    Carolyn Ownbey; Catherine Quirk
    978-3-031-47312-8
    2024
    Edition 1
    • Examines how the arts, culture, and entertainment industries have adapted to a majority virtual world
    • Includes an international line-up of contributors and case studies that will appeal to a global audience
    • Highlights the ways that the arts have been uniquely leveraged during COVID to create communities of support

    €220

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