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  • Practices of En-/Disabling Modes of Digital Gaming
    Markus Spöhrer; Beate Ochsner
    978-3-031-34374-2
    2024
    Edition 1
    • Offers practical & critical perspectives, overviews, applications on accessibility technologies, practices, & histories
    • Provides suggestions for academics, educators, teachers, digital game designers, and developers as well as gamers
    • Functions as an introduction to the field of disability and digital games, and features in-depth analyses & case studies

    €320

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