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  • Jakub Flotyński
    978-3-030-59965-2
    2020
    Edition 1
    • Describes the concept, architectures, methods and tools for the spatial-temporal composition of XR environments
    • Presents an approach based on knowledge representation technologies and imperative programming languages
    • Written mainly for researchers, graduate students and advanced developers in XR systems, 3D modeling tools and game engines

    €180

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