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  • Ethnographies of Play and Creativity
    Larissa Hjorth; Ingrid Richardson; Hugh Davies; William Balmford
    978-3-030-59908-9
    2020
    Edition 1
    • Unites the disciplines of game, media, and cultural studies and education through the lens of Minecraft
    • Provides empirical case studies, critical discussion of research methods in game studies, and additional context and material on state-of-the-art developments in mobile, AR, VR and pervasive location-based games
    • Aims to clearly identify significant cultural issues for game developers and designers, while also being of key relevance to educators and theorists across a broad spectrum of disciplines that are interested in the intersection of media evolution and cultural practices
    €180 €162
    10% OFF

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