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  • Getting to Digital
    Krystina Madej; Newton Lee
    978-3-030-42738-2
    2020
    Edition 2
    • Provides details of how Disney’s synergistic development of story and technology evolved from the real world pleasures of analog experiences in the 1920s, to virtual online environments in the 1990s, and finally to real world digital interactivity in its theme worlds in 2010s
    • Shows how technological innovations were used to make character and story more engaging for audiences in Disney films and across different media from 1920s to 2010s
    • Provides (forgotten) details of how the Master Narrative was developed and now encompasses all Disney products
    • Provides insider details on the development of Disney gaming and online environments such as The Lion King Animated Story Book, Disney Blast, and Toontown from 1995-2005
    • Provides Disney’s creation, production, and quality assurance process for digital games from 1995-2005

    €100

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