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  • The Gamification of Education, Medicine and Art
    Vladimir Geroimenko
    978-3-030-15620-6
    2019
    Edition 1
    • The second volume of a pioneering two-part monograph written by a team of 70 researchers from 20 countries
    • Explores the practical use of augmented reality games as a novel type of serious games in the field of education, medicine, healthcare, and digital art
    • Analyses augmented reality games in education, considers their use for improving people’s well-being and for health promotion, explores the gamification of augmented reality art
    €280 €252
    10% OFF

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