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  • Jim X. Chen
    978-1-84800-901-1
    2009
    Edition 2
    • A concise practical introduction to graphics theory and programming
    • This thoroughly revised edition includes 3 new chapters plus many additional examples and descriptions
    • Presents a comprehensive list of graphics tools organized by application
    • Provides many web-links to important resources on the Internet
    • Comprehensive and practical coverage of software graphics tools
    • Includes 3 new chapters on Shaders and Cg Programming, 3D Graphics Games Theory and Practice and Direct3D Programming and Examples
    • Updated graphics software tools, with new information and format
    • Further descriptions and examples
    • Provides a uniquely categorized compendium of 265 3-D graphics software tools
    • Concise listings of platforms and pricing, applications, examples, functions, and related Web resources
    • Shortcut to practical graphics principles and methods
    • Readers will find this accessible revised text an authoritative and useful catalogue of practical, working software tools and methods
    • Includes supplementary material: sn.pub/extras
    €100 €90
    10% OFF

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