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  • Matthias Harders
    978-1-84800-107-7
    2008
    Edition 1
    • Provides an extensive overview of related work in the three different directions of scene generation and introduces specific solutions in detail
    • Ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general
    • Discusses theoeretically unlimited automatic generation of healthy anatomy within natural variability allowing tedious and time-intensive manual segmentation to be avoided
    • Presents high-quality synthesis of new textures based on samples and automatic mapping to complex geometries enabling the drawing and mapping of textures to 3D models to be done automatically
    • Includes supplementary material: sn.pub/extras

    €180

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