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  • Peter Comninos
    978-1-84628-292-8
    2006
    Edition 1
    • Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics
    • A good reference book to support implementation work
    • Includes a simple but effective set of routines, organised as a library, that cover both 2D and 3D graphics – exposing students to the mathematical theory at the same time as showing them how to incorporate it into example programs
    • Includes supplementary material: sn.pub/extras

    €280

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