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Next Generation Real-Time Rendering with DXR, Vulkan, and OptiXAdam Marrs; Peter Shirley; Ingo Wald978-1-4842-7185-82021 Edition 1
- Explore the capabilities of the latest graphics hardware and APIs
- Review a comprehensive collection of ideas, tips, and best practices for real-time ray tracing applications
- Learn about real-time ray tracing, hybrid rendering, denoising & filtering, global illumination, and more
- With advice from graphics experts at NVIDIA and top game developers in the game industry
Open Access