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  • High-Quality and Real-Time Rendering with DXR and Other APIs
    Eric Haines; Tomas Akenine-Möller
    978-1-4842-4427-2
    2019
    Edition 1
    • A collection of ideas, tips, and best practices for real-time ray tracing applications, created by graphics experts
    • Explores the capabilities of the latest APIs from Microsoft and other companies
    • Topics include efficiency, sampling, hybrid rasterization/ray-tracing systems, global illumination, and more

    Open Access

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