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  • Grant Palmer
    978-1-4302-0021-5
    2005
    Edition 1
    • Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics
    • Ideal for all budding games programmers, with example code in Java, C#, and C
    • Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
    • Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer

    €150

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